Networkingart

artivism, hacktivism and social networking
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    Free Beer by Superflex

    Free Beers by Superflex

    Last May 21st, I ran a seminar together with Geoff Cox on the intersections between art, business and activism, at Aarhus University.

    The seminar, as part of the DARC, Digital Aesthetics Research Center meetings, addressed the new forms of business that emerge from the uses of social media and critical arts practices, models that offer new insights into exploitation and even new ways of creating value. Geoff and I opened  the discussion on how best to translate these topics  into future research projects (e.g. in collaboration with SNYK), while presenting a range of different concepts. The research seminar was scheduled for Friday the 21st of May, 10-12, Aarhus University.
    The title “Disruptive Art of Business” derives from a paper I wrote for an upcoming book, as part of my PhD Research investigation on Networking 2.0.

    Key concepts: crisis of value, debt economies, alternative models (eg. music industry), donations based models, open source business, P2P (see Peer to Peer Foundation for instance), non-monetarised exchange and the gift, free software development, waged and unwaged labour, transformation of the institution, new forms of organization that take cue from networks culture (Organized Networks), buzz words, like sustainability, recuperation and tactical media strategies, disruptive art.

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    April 14th, 2010tbazzSocial networking, Web 2.0

    Parla_come_navighi

    Parla come navighi. Antologia della webletteratura italiana (Anthology of Italian Webliterature) is published. I wrote the preface, with the title: ‘Per una letteratura della partecipazione’ (’Towards a Participatory Literature’).

    The Anthology is a collections of writings, poetry, essays, and reflections on the new forms of experimental  literature in the era of social media. Published by Il Foglio Letterario, is edited by Mario Gerosa, with editing assistance by Roberta Peveri.
    The title might be literally translated into ’speak the way you surf’, even it makes not so much sense in English. The idea comes from ‘parla come mangi’ (speak the way you eat), the Italian common way to say ‘be simple’, ‘don’t try to be rhetoric’, or better, ‘don’t overdo when you speak’. Basically, the Anthology wants to present the microcosm of the Italian web- and network-literature, and the consequent experimental effort in creating new languages and new forms of writing by the social media users. The focus is therefore not just to use social media as a inexpressive communication tool, but to transform them into a platform of creation.

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    January 14th, 2010tbazzSocial networking, Web 2.0

    Presentation of Sirikata, open source platform for games and virtual worlds
    with: Henrik Bennetsen, Stanford Humanities Lab

    Friday, January 15th, 13.15-15.00. Room T014, Turing building, Åbogade 34, Aarhus University.

    Sirikata

    Promoted by DUL: Digital Urban Living and DARC: Digital Aesthetics Research Center.
    Presented by Tatiana Bazzichelli.

    Sirikata (www.sirikata.com) is a BSD licensed open source platform for games and virtual worlds. The platform has grown out of a several years of research at Stanford University, initiated by Media X, and the current ambition is to expand into a fully community run open source project. At the Stanford Humanities Lab we have built practical projects that explores potential futures of collaboration, cultural institutions and musical performance. Bennetsen will demonstrate and discuss this work in context of new technological possibilities offered by Sirikata.

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